Showing posts with label Bosses. Show all posts

Bosses  

Posted by RowdyRuffBoy in

Boss hunting is a good way of earning money. They have a chance of dropping blood essences, elixirs, collectibles and other nice articles. Higher level bosses drop more BEs and higher level elixirs.

Healers and hybrids are most suited to the task of boss hunting. Their self-healing ability allows them to do significant damage to the bosses before having to stop to meditate. Healers are self-sufficient in this task, while hybrids will find it increasingly costly to hunt bosses due to the increasing amounts of external wounds dealt by higher level bosses.

Levels and Drops

Bosses have a chance of dropping elixirs only if they are defeated by characters no higher than 5 levels above them. For example, an fc7 character has a chance of getting good drops if it defeats an fc2 boss, but not an fc8 character. When defeated by a character within its level range, bosses never fail to drop at least something. There is a chance of getting air drops when a character 6 levels or higher defeats a boss.

Characters more than 24 levels higher than a boss receive a debuff that prevents them from using any kungfu if they attempt to hit that boss. For example, an ec3 character that attacks an sm2 boss will receive the debuff, while an ec2 character is free to take on the sm2 boss.

Boss Spawn Interval

Bosses spawn 6 to 8 hours after they were last defeated. The spawn interval is random within these limits. Coc bosses have a different spawn interval to regular bosses. The defence and hp bosses have an interval of 3 to 6 hours, while General Wei has a precise spawn interval of 3 hours.

Boss Spawn Locations

The following links show the boss spawn locations in:
Zhengzhou
Jinan
Nanchang
Liaodong
Ice Palace